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ABOUT THE IMAGE

This started out as test on spline modelling in 3DS Max. But I found it easyer to create a
simple base object using lathe and then modifying it by hand. This way I could make the details one by one while keeping the polycount low.
The bend is made using FFD Modifiers.


FACTS

Computer:
Pentium 450 mHz
256mb RAM

Programs used:
3D Studio Max
Photoshop

Render time:
02.15 min